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Tarn Halbech[]

Tarn Halbech
House Halbech
[[Image:|80x90px]]
Callsign: None
Arcalane
Born ?
Halbech Castle
Age 26
Died N/A
N/A
Attractiveness 5
Intelligence 8
Education 7
Body Type 8
Reflexes 10
Cool 10
Empathy 4
Tech Ability 8
Luck 6
Move Allowance 6


Information[]

One of the younger members of House Halbech's current generation, Tarn is tall and imposing, and like the rest of the family has lived a fairly martial life compared to the other noble houses. In real life terms, he bears obvious signs of Germanic or Teutonic descent.

Bluh bluh more goes here later.

Notes[]

  • Siblings;
    • 1 - 2; Female; Karoline Halbech - 9; Youngest - 5; neutral
    • 2 - 5; Male; Torsten Halbech - 5; Older (Barely) - 3; like
    • 3 - 6; Female; Iris Halbech - 1; Oldest - 6; neutral
    • 4 - 9; Male; Kurt Halbech - 3; Older - 2; dislike
    • 5 - 8; Female; Marina Halbech - 1; Oldest - 1; dislike
    • 6 - 3; Male; Raffael Halbech - 2; Second Oldest -3; like
  • Profession: Noble
    • A Windfall!
    • A Contact
  • Profession: Techie
    • A New Friend
    • A Superior, Male
  • Profession: Techie
    • A New Friend
    • A Subordinate, Female
  • Profession: Noncom Pilot
    • An Accident!
    • Blamed for something that hurt or killed people that wasn't actually his fault
  • Profession: Noncom Pilot
    • A New Enemy
    • A Subordinate he betrayed, for a promotion? The feeling isn't mutual, but they want to get even via Indirect Injury.

Skills[]

Tarn is a very promising Mecha pilot (though somewhat lacking in Mecha combat skill) and a decent swordsman, and has a decent amount of technical skill as well.

Name Level IP Total
Wardrobe +1 0 6
Grooming +1 0 6
Intimidate +3 0 13
Leadership +1 0 11
Fast Talk +2 0 12
Social +2 0 6
Awareness +4 0 12
Expert: Navigation +2 0 10
Blade +4 0 14
Hand to Hand +1 0 11
Handgun +4 0 14
Mecha Piloting +7 0 17
Mecha Gunnery +4 0 14
Mecha Melee +3 0 13
Jury Rig +3 0 11
Basic Repair +4 0 12
Mecha Tech +3 0 11
Mecha Design +1 0 9

Possessions[]

  • House Halbech Uniform: Halbech does not skimp on protection for it's sons - their standard house uniforms double as Light Mesh Armour, providing 10 SP in all locations bar the torso, which is protected by a 20 SP Light Plate. It has the benefit of looking rather smart too.
  • House Halbech Sword: The Halbech family produces excellent swordsmen, and the finest swordsmen demand the finest blades. Halbech swords are not as fast and narrow as a rapier, but they are sturdy and effective weapons.
  • Longcoat: Worn over the House Halbech uniform to keep it clean and dry, given the prevalence of rainstorms on the Halbech estates.
  • Amplified Goggles: Stored in an inner pocket in the coat. Negates Awareness penalties in low-light conditions when worn.
  • Micro Tools: A small set of mechanical and electrical tooks for working on locks, circuits and so on.
  • Techscanner: A handheld scanning device, used to aid repairs. Used for diagnosis of a damaged system. rolling 1-6 on 1D10 adds 5 to repair rolls.
  • Tech Toolkit: A high-impact plastic toolchest with an array of repair supplies; wrench, pliers, screwdrivers, hammer/prybar, electrical tape, 40 meters of wire, lubricants, insulators, putty, vice grips, etc. etc.
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